Half life 2 scenery

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a bridge over a body of water with houses on it

Rail transport, such as trains, trams, monorails, railway tracks, and train stations, are recurring themes throughout the Half-Life series. At numerous points in every one of the games (excluding Portal), the player encounters one or more moving or stationary locomotives, lone carriages, or full-length coupled trains. There are also several instances where the player must cross or follow railway tracks, either on foot, non-rail vehicle, riding in or on the train itself, or by use of an...

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an image of a city street with traffic lights and buildings in the background at sunset

2. Also notable about Half-Life 2 is the near reality of the world. It creates immediacy specifically by putting you in a universe of humans in a place that looks rather similar to our world, so it feels familiar in some ways, e.g. the physics gameplay behaves as we would expect it to if we were to throw the same things around in the real world.

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the building is made up of many large pieces of glass and metal, with people standing on top

Viktor Antonov (born in Sofia, Bulgaria) was a video game art director and conceptual artist who worked with Valve on Half-Life 2 and Half-Life 2: Lost Coast. With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation, and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreux...

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